METHODOLOGY

How we score, grade, and compare tech reviews.

The BPR Formula

BPR — Battery Performance Ratio — is a single 0–100 score that summarizes how much of a laptop's plugged-in performance it keeps on battery. We compute it as the geometric mean of per-discipline battery/AC ratios across the seven BPR-eligible disciplines.

BPR = exp( (1/n) × Σ ln(battery_i / ac_i) ) × 100

Why geomean, not arithmetic mean? A geometric mean treats a 50% drop in one discipline the same weight as a 200% gain in another — a single catastrophic regression can't be hidden by a strong average. It's the right tool when you're combining ratios.

The 7 Eligible Disciplines

Of the 13 disciplines in Rubric v1.1, seven are BPR-eligible. These are the workloads where battery mode materially changes performance — the ones where "unplugged penalty" matters to a real buyer. Disciplines like Storage and Wireless don't vary meaningfully on battery and are excluded to keep the score signal-heavy.

DisciplineDescription
CPUCore compute performance across Geekbench 6, Cinebench 2024, and standard multi-thread tests.
GPUGraphics compute across 3DMark, Blender GPU, and real-world render workloads.
LLMLocal large-language-model inference throughput (tokens/sec) on standardized models.
VideoVideo encoding and decoding throughput — H.264, H.265, AV1.
DevDeveloper workload benchmarks — compile, link, test suite runtime.
PythonPython-specific numeric and scripting workloads.
GamesReal-world game performance — frame rates at standardized settings across a fixed title list.

Medal Thresholds

MedalScoreWhat it means
PLATINUM90% and upNear-zero battery penalty.
GOLD80%–89%Minor battery impact — holds most performance unplugged.
SILVER70%–79%Noticeable dropoff on battery — workable but visible.
BRONZE60%–69%Significant battery drop — plan on plugging in for heavy work.
No medalBelow 60% or < 5 of 7See exclusion policy →

GlitchMark

GlitchMark is a single number that summarizes a device's performance across every benchmark we record. One score per device. Higher is better; the reference device sits at 100.

Where BPR grades the qualitative value of a review (Platinum / Gold / Silver / Bronze on a 7-of-13 rubric), GlitchMark is the raw aggregate sortable number across the full benchmark set. Both surface side-by-side; they answer different questions.

Formula

For each benchmark a device runs, we compute a normalized ratio against a fixed reference value. Higher-is-better tests use raw / reference; lower-is-better tests use reference / raw. Reference device → ratio 1.0 → score 100.

GlitchMark is the geometric mean of all those ratios, multiplied by 100:

GlitchMark = (r₁ · r₂ · ... · rₙ)^(1/n) × 100

Worked example: a device with 8 measured tests where two tests are 2× and 8× the reference and the rest equal the reference (ratios = [2, 8, 1, 1, 1, 1, 1, 1]) yields a geometric mean of 16^(1/8) ≈ 1.41 — GlitchMark ≈ 141.

Test count policy

  • Below 8 measured tests: no GlitchMark — the signal is too thin to publish.
  • 8–11 measured tests: score published with a partial flag (e.g. GlitchMark 142 · partial (10/18 tests)).
  • 12 or more measured tests: score published without a partial flag.

Reference baselines

Reference baselines are populated as benchmark tests are calibrated. None published yet.

Version history

v1initial release. Geometric mean × 100, per-test reference baselines as listed above, ≥8-test floor, partial flag for 8–11.

Exclusion Policy

A discipline may be excluded from a specific review when the hardware lacks the relevant component (no discrete GPU, no neural engine), the test harness isn't supported on that platform, or the reviewer documents a specific opt-out reason. Every exclusion is recorded per-review and shown on the review page.

When fewer than five of the seven BPR-eligible disciplines have complete AC + battery data after exclusions, we render no medal at all. A "Not enough data" placeholder appears in its place. Showing a misleading low-data score would do more harm than showing none.

Rubric Changelog

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